It seems like every time I hear about games on Kickstarter, another game has broken records for funding levels on the platform. This time, it is Fireball Island, a recreation of the 1980s marble rolling game, which was seeking $250,000 in funding and currently had taken in almost $2 million. Thinking about backing it since the game releases this November. If they make the proposed release date, we would have it on the shelves just in time for Christmas. What do you think? Are you already backing this or would this be more of an item you would want to give (or get) for Christmas? My concern with the game is, from what I remember about it from the 1980s, it didn't have great replay value, certainly not at the level of a Catan or Ticket to Ride.
The Castle's Ramparts
The blog for news, events, releases and commentary from Castle Perilous Games & Books. located in downtown Carbondale IL. New posts every Monday and Wednesday.
Wednesday, April 25, 2018
Monday, April 23, 2018
4 Notable Things about Pre-release Weekend
This week's Rolling for Initiative column looks at 4 things Scott noted about this past weekends Dominaria pre-releases.
Labels:
Dominaria,
ICV2,
Rolling for Initiative
Monday, April 16, 2018
Why You Should Play role playing Games
this week's Rolling for Initiative column looks at reasons why it is good that people play Dungeons and Dragons or other role playing games. Any game that combines literacy, math, problem solving, socialization and strategic thinking should be encouraged.
Labels:
Dungeons and Dragons,
ICV2,
Rolling for Initiative
Thursday, April 12, 2018
Dominaria Spoilers
Remember about 20 years ago or so, when WOTC went to great lengths to keep the card lists for new Magic releases secret until the release date. Well, those days are long gone. Here is the spoiler list from WOTC for many of the new Dominaria cards.
Saturday, April 7, 2018
6 Things You Should Know About Dominaria
WOTC just posted this list of 6 things they think are important about Dominaria. Here's a summary:
1. Two promo cards, one stamped and one foil stamped Legendary card in every pre-release pack.
2. The Historic mechanic which give Arifacts, Legendary and Saga cards additional benefits when played together
3. FNM promos are now playable cards, rather than tokens, with alternate frames rather than alternate art.
4. Every booster pack contains at least one Legendary card.
5. The Buy a Box cards are unique. You will not find them in booster packs
6. Karn, Squee and Teferi all return.
1. Two promo cards, one stamped and one foil stamped Legendary card in every pre-release pack.
2. The Historic mechanic which give Arifacts, Legendary and Saga cards additional benefits when played together
3. FNM promos are now playable cards, rather than tokens, with alternate frames rather than alternate art.
4. Every booster pack contains at least one Legendary card.
5. The Buy a Box cards are unique. You will not find them in booster packs
6. Karn, Squee and Teferi all return.
Thursday, April 5, 2018
How to Win at Rock Paper Scissors
This article looks at the psychology behind Rock Paper Scissors and presents a couple of strategies for winning. Based on an analysis done by the World Rock Paper Scissors Society (yes, there is such a thing), you will most likely win if you throw paper. Here is the reasoning:
In Society tournaments, players throw scissors 30% of the time (well 29.6%). That means there is a 70% likelihood your opponent will throw rock or paper so if you opt for paper and your opponent chooses rock, you win. Paper covers Rock. If you opt for paper and your opponent also chooses paper, you tie.
The other thing to take into consideration is that players will usually throw the same thing twice in a row, then switch. So if someone chooses Rock twice in a row, your best choice on the third game is scissors as they will most likely change to scissors or paper. If you change to scissors, you will either tie or win.
Glad to help
In Society tournaments, players throw scissors 30% of the time (well 29.6%). That means there is a 70% likelihood your opponent will throw rock or paper so if you opt for paper and your opponent chooses rock, you win. Paper covers Rock. If you opt for paper and your opponent also chooses paper, you tie.
The other thing to take into consideration is that players will usually throw the same thing twice in a row, then switch. So if someone chooses Rock twice in a row, your best choice on the third game is scissors as they will most likely change to scissors or paper. If you change to scissors, you will either tie or win.
Glad to help
Monday, April 2, 2018
Kickstarter Pros and Cons
This week's Rolling for Initiative column looks at the pros and cons of a Kickstarter campaign, this time from the publishers perspective, rather than the retailer's.
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