Coming in November
WHFRP: Creatures Guide
WHFRP: Creatures Vault
The Old World is filled with all manner of unsavory beasts, villains, and monsters. Now, armed with the Creature Guide, Game Masters will be able to bring these adversaries to life in their Warhammer Fantasy Roleplay adventures!
The Creature Guide is a hardcover book featuring over a hundred pages of information on the denizens of the Old World. Introducing dozens of new enemies, the Creature Guide includes detailed information on these foes, as well as guidelines for using them in play and adventure seeds to weave into your campaigns. Streamlined charts and tables make it easy for GMs to reference the information you need.
Over 100 pages of content for players and GMs alike, featuring stats and background information on enemies and adversaries
Features streamlined charts for easy reference
Complements the Creature Vault, which features additional components to further enhance the information found in this book
Complementing the information found in the Creature Guide, the Creature Vault introduces a new full color card format for creatures in Warhammer Fantasy Roleplay.
All the key stats and information for enemy encounters are now found on cards and sheets, making it easier for GMs to reference this information on the fly. Featuring all the cards, sheets, and punchboard needed to enhance your game, the Creature Vault gives GMs the tools to create and run exciting encounters without having to constantly look up rules for their adversaries.
Over 100 full color stat cards for dozens of new creatures
New Monster Party Sheets contain all the category information for NPCs and creatures, giving the GM quick reference for encounters 50 full color standups to use for encounters
Conveniently complements the information found in the Creature Guide
WHFRP: Player's Guide
WHFRP: Player's Vault
Introducing a new format for Warhammer Fantasy Roleplay, the Player’s Guide contains all the essential information players need to start playing in one hard-cover book.
With over 300 pages of information, the Player’s Guide gives players the option to play Warhammer Fantasy Roleplay without the need of any additional components found in the Core Set or the Player’s Vault.
The Player’s Guide provides a new entry point for those wanting to experience Warhammer Fantasy Roleplay. With compiled charts for reference, updated examples of play, and lists of all the careers, actions, spells, blessings, and abilities, the Player’s Guide is a great way to begin your adventures in the Old World. Introduces a new way to experience Warhammer Fantasy Roleplay without additional components
Complements the information found in the Player’s Vault
Features over 300 pages of information with all the essential Warhammer Fantasy Roleplay rules
The Player’s Vault features important player character tools for Warhammer Fantasy Roleplay, including all the key player components from the popular Warhammer Fantasy Roleplay Core Set.
The Player’s Vault is also perfectly suited to complement the information found in the Player’s Guide.
Full of valuable resources, such as tokens, standups, career sheets, talent cards, action cards, party sheets, and character sheets, the Player’s Vault is the perfect way to enhance and expand your Warhammer Fantasy Roleplay experience. Whether you’re a new player or you want to expand your group, the Player’s Vault has everything players need to experience the grim and perilous adventure in the Old World.
Includes all the necessary player tokens, cards, sheets, and punchboard from the Warhammer Fantasy Roleplay Core Set
A great way to introduce new players or expand your own group
Complements the information found in the Player’s Guide
WHFRP: Game Master's Guide
WHFRP: Game Master's Vault
The Game Master’s Guide contains essential information for GMs wanting to run their own Warhammer Fantasy Roleplay campaigns.
This hard-cover book features over 150 pages of compiled Game Master information from the Warhammer Fantasy Roleplay Core Set. From game rules to critical wounds, insanities, and miscasts, the Game Master’s Guide features easy-to-reference charts and appendices.
In addition to containing all the Core Set information, the Game Master’s Guide also includes the rules for corruption and mutation from the Winds of Magic, as well as the rules for disease from Signs of Faith. If that weren’t enough to get you started, the Game Master’s Guide also comes with a complete introductory adventure, An Eye for an Eye.
Over 150 pages of compiled rules and Game Master information
Allows players to enjoy Warhammer Fantasy Roleplay without the need of additional components
Complements the materials found in the Game Master’s Vault
The Game Master’s Vault contains valuable tools for Warhammer Fantasy Roleplay GMs, complementing the information found in the Game Master’s Guide.
With complete decks of critical wound, insanity, and miscast cards, as well as location and status condition cards and an extra set of basic actions for the GM, the Game Master’s Vault has everything a GM could need during their campaigns.
Also featuring the components needed to run the Eye for an Eye adventure from the Game Master’s Guide and a set of 12 custom dice, this product is a great way to enhance your game experience.
Includes all the GM cards, sheets, tokens, and punchboard from the Warhammer Fantasy Roleplay Core Set
A new, great entry point for players looking to Game Master Warhammer Fantasy Roleplay
Complements the information found in the Game Master’s Guide